A heart for the brood.
Ilveth and the Vein Cantor bring piercing needles, health-for-power magic and a restorative heart to the mire. Their three creatures have their own combat roles.

Shaun chose the Crimson Vow: pale devotional masks, burgundy cloth, black iron and a suspended heart. This build makes that choice playable, and gives the main rival access to the same faction.
Spend health, protect the army
Sanguine Needle passes through up to three aligned enemies and stops at solid cover. Borrowed Pulse costs the Cantor eighteen health as well as mana, briefly increasing the damage of nearby allied creatures. It refuses a payment that would kill the caster.
Heart of the Covenant gives a wounded army somewhere to regroup. After a one-second preparation, four pulses restore health to living allies within five metres. Cover blocks the healing, and no pulse can exceed maximum health. Red Thread gives the familiar paid teleport its own crimson presentation.

A blade, a shield and a tether
The Oathling is the one-soul carrier and ritual creature. Its successful strike can mend a wounded ally nearby. The Chalice Knight raises a directional guard before a mace blow; attacks from its sides and rear bypass that guard.
The fragile Veinwraith channels three siphon contacts and recovers part of the damage it actually deals. Distance, cover, damage and a new command can break its tether. These creatures share movement and economy infrastructure with the existing brood, but their attacks and abilities differ.
The selected picture becomes geometry
We authored six original Blender assets: the Vein Cantor, Oathling, Chalice Knight, Veinwraith, heart shrine and separate spell reliquary. They have baked colour, grain, emission and material maps; the four actors have rigged movement and combat clips. No new Meshy model, texture download or sound recording was used.
The first proof made the heart too flat and bright. We reshaped it into a ruby organ held by metal restraints and reduced the effects’ brightness. The current art remains a stylized game interpretation of the detailed concept painting.
Choose her—or meet her across the mire
Ilveth now appears beside Vessara in the patron picker, with her own wizard, shrine, spell glyphs and three creature inspectors. Hover or focus for a hint; click or press Enter to examine the actual spell effect or rigged creature. The HUD follows the selected faction and respects saved controls.
A fresh match chooses its main rival from the available patrons. Restart keeps the same pairing. The rival purchases its own roster and uses paid attacks, safe empowerment and restorative magic. There are still eighteen souls, two sides and the same altar victory rules.

Ready for the next playtest
Automated source and exported-game checks cover payment, ownership, piercing, cover, healing caps, interruption, restart, enlarged text and remapped controls. The previous playable and original sources are preserved. Computer-use inspection was unavailable because the Mac remained locked; rendered fixtures and executable startup are recorded separately. Human art, audio and balance judgement, physical Intel and Windows execution, and notarization remain unverified.
Next in Shaun’s approved sequence is Drowned Tempest: stone, copper, water and lightning. The last Chaos treatment follows it, with the Knotling, Fracture Beast and Rift Eye as a separate faction.