DesecrationLantern Mire
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Field note 21Creature movement & readable danger

Room to strike.

The brood finds room around its target, reacts to visible area warnings and keeps its pursuit bounded. Your direct orders still take priority.

Lantern Mire · Creature tactics A little more thought in the brood v0.5.18
Three friendly Puslings occupy separate positions around a feral target on a swamp path.
Exact 0.5.18 game capture. Three paid Puslings and a stationary original target are staged for comparison, with rival and camp drivers disabled. Ordinary eight-metre camera; full frame, resized.

Shaun wanted creatures to reposition and show a little intelligence. This pass gives the existing Puslings, Brutes and ferals practical decisions about space, sight and danger. It changes how they move through a fight while preserving their damage and the finite soul economy.

When the brood bunches up

Previously, creatures could reach striking distance and stay crowded together. They now look for a free, reachable approach when another body or a blocked attack makes their position awkward. A committed strike gets time to land; the next decision does not constantly interrupt it.

Puslings reconsider more often than Brutes. Automatic guards also let a distant or lost target go and return to their wizard. A target you explicitly order them to attack remains authoritative.

The previous build shows three overlapping Puslings attacking before a hostile ground spell erupts.
Protected 0.5.17 export in the same staged fixture. Eight seconds at 20 fps from fixed 60 Hz. A real paid hostile Ground Remembers is cast at four seconds. This is a scripted demonstration, not a manual playtest or performance measurement.

The warning means something

A visible hostile Ground Remembers or prepared Brute slam can now prompt an escape attempt. There is a reaction delay, followed by movement at the creature’s normal speed. A slow Brute, a late warning or an awkward route can still leave a creature inside the blast.

In this matched scene, the new brood spreads out, moves away from the warning and survives. The old brood stays crowded and dies in the eruption. This demonstrates one deliberately staged situation, not a promise that creatures will dodge every spell.

The new build shows Puslings spreading around their target, leaving a ground warning and returning after the eruption.
Exact 0.5.18 export, same camera, paid units, target and timed cast. Eight seconds at 20 fps from fixed 60 Hz; full frame resized. Position, health and soul-ledger records accompany the retained captures.

Orders and a short memory

Move, hold, courier and ritual duties take precedence over the new automatic behaviour. Ferals briefly remember where they last saw an enemy, rather than tracking hidden movement. They still return physically to their small home area without healing or creating replacement souls.

The affected source checks and exact exported-game checks passed, including combat, warnings, orders, living camps and soul conservation. Native inspection confirmed a paid summon, pause and a real match restart. The previous complete playable is preserved. Shaun’s hands-on judgement of combat feel remains the acceptance check; no new performance claim is made.

Next comes a different kind of creature

The Spore Moth is next: an original low-flying ranged summon with a fragile body, visible shot preparation and a projectile that takes time to arrive. Extra wild creature families and camps remain a later step. The current match still conserves eighteen souls.

End of field note 21Back to the journal