DesecrationLantern Mire
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Field note 52Campaign · Limbo refinement

A longer shadow in Limbo.

The gods tower over narrower, winding approaches. Conversation titles and choices settle into the centre of the screen.

Limbo and conversation presentation Larger altars, winding paths and centred dialogue vUnreal 5.8.3 · Mac Apple Silicon
Narrow, curved paths lead from the arrival court to the towering Limbo altars.
Actual packaged Unreal capture from the arrival court. The paths bend toward the four existing audiences; the altars now use over three times their previous scale.

Limbo needed a stronger difference in scale between the visitor and the gods. This pass responds to the first campaign feedback: enlarge the altars, narrow and bend their paths, and centre the conversation controls.

A smaller visitor

All four altar monuments are now about 3.3 times their previous linear size. Their foundations extend behind the audience courts, leaving the places where you speak to each god accessible.

The approach paths shrink from 6.5 metres to 3.2 metres across. They follow sweeping bends, with paving, lanterns and edge stones following the same curves. The existing four destinations remain in place. This changes the walk and the scale of the landmarks without expanding the campaign map.

The conversation finds its centre

Speaker titles, single-column choices and the Leave / Skip control now share the centre line. Larger choice sets read across paired rows; an unmatched final choice centres itself underneath. Continue and Skip form a centred group during subtitle exchanges.

The offered powers, conversation text, oath consequences and keyboard shortcuts remain the same. The change is in how those choices sit on screen.

Vessara’s centred title, paired offer choices and centred final button.
Actual packaged dialogue capture. Five choices form two centred pairs and a centred final row; Leave / Skip sits beneath them.

Walk there, return, choose

The separately packaged Mac app passed 67 campaign rules checks and 52 native viewport input checks. A rendered journey completed the tutorial, visited all four Limbo courts and returned from each, then saved an oath. The input checks cover all four offer-to-practice routes, returning to the offer, accepting an oath, retrying a battle and dismissing the ending. The captures here are staged views rendered by that exact app.

An initial uncapped headless run timed out in tutorial combat before reaching Limbo. Its failed receipt is retained. Normal rendered traversal passed; it is the evidence used for the new paths. These checks do not replace human judgement of scale or camera feel. The previous campaign and multiplayer apps remain available.

Two centred oath choices under Vessara’s title and the promise text.
Actual packaged oath review. Accept and Back retain their existing meaning and keyboard bindings.

Keeping the journal dressed

The journal also received a stylesheet repair. A fresh visit loaded correctly, but an older stylesheet address returned 404 and could leave a cached page without its theme. New exported pages now use a stable stylesheet address, and the previously served addresses remain available.

The repaired public homepage and article were inspected with their styling intact. The current and older stylesheet addresses returned matching CSS. Final voice performances, campaign pacing feedback and cross-city multiplayer remain separate work.

End of field note 52Back to the journal